Portfolio

Luis Hernandez

Senior Software Engineer

Based in Vancouver, building reliable platforms and products.

I care about clean systems, practical delivery, and thoughtful user experience.

Outside of work: nature, photography, and experimenting with new tech.

Illustration of Luis
Me

About

Engineering with clarity and durability.

I am a Senior Software Engineer with 15+ years of experience building scalable backend and frontend systems.

I have worked across game studios and technology companies, delivering with tools such as Kubernetes, Go, Node.js, AWS, GCP, and modern web stacks.

My focus is end-to-end quality, from architecture and developer workflows to the final user experience.

I have worked as a UI Engineer, Backend Engineer, Technical Lead, and DevOps Engineer.

Work

Selected timeline

Electronic Arts

Sr. Software Engineer

2022 - Present

Platform engineering for internal partners across multiple game studios.

Built and maintained Kubernetes operators using Kubebuilder and Go, enabling self-service infrastructure for development teams.

Authored and maintained Helm charts for deploying services across GCP and AWS environments, managed with Terraform.

Built internal CLIs in Go to streamline developer workflows and automate operational tasks.

Developed reusable AI-assisted workflows using Claude and GitHub Copilot, including MCP servers and custom skills, to accelerate developer productivity while applying judgment on where AI assistance is and isn't appropriate.

Sauce Labs

Technical Lead

2019 - 2022

Led technical delivery for the visual testing product Screener.

Partnered with product on prioritization while contributing directly to the codebase.

This Game Studio

Sr. Software Engineer

2016 - 2019

Designed and built infrastructure, backend services, and frontend systems for multiple mobile games.

Expanded the web admin panel used as the core of live operations.

RoadHouse Interactive

Sr. Software Engineer

2015 - 2016

Built reusable UI systems and data models for Iron Maiden: Legacy of the Beast.

Supported live operations workflows and feature delivery.

DeNA

Sr. Software Engineer

2012 - 2015

Full-stack and live-ops engineering across six mobile games.

Shipped game versions and maintained CI/CD pipelines.

SocialWeb

Software Engineer

2010 - 2012

Led engineering for SocialMeter.tv and supported ongoing platform development.

Contact

Find me

Open to interesting platform and product engineering conversations.