Electronic Arts
Sr. Software Engineer
2022 - Present
Platform engineering for internal partners across multiple game studios.
Built and maintained Kubernetes operators using Kubebuilder and Go, enabling self-service infrastructure for development teams.
Authored and maintained Helm charts for deploying services across GCP and AWS environments, managed with Terraform.
Built internal CLIs in Go to streamline developer workflows and automate operational tasks.
Developed reusable AI-assisted workflows using Claude and GitHub Copilot, including MCP servers and custom skills, to accelerate developer productivity while applying judgment on where AI assistance is and isn't appropriate.